Skirmish control is a new mode (also developed by Coryak) that takes inspiration from the ground skirmish mode, which requires you to capture reinforcement points so that you can bring down units. New buildable structures, unit roster, and skirmish control. We also now have a brand new space skirmish experience. With proper macro goals for the AI to fall back on, we can keep the AI moving towards a goal that is a lot more human like in its decision making. The biggest problem with EaW’s vanilla AI system is that once all the scripts would finish or fail, they had no macro goals to fall back on, and units ended up in a completely unorganized state picking targets at random. Once the overall AI has a couple of goals to fall back on, smaller more targeted scripts will then be chosen to perform unique behaviors such as bombing runs or flanks. It will also take into account units that have a low health to finish them off, or other variables such as if the unit is a hero. That target may be an important enemy ship or space structure. Space AI will now pick important global attack targets that they strive for as a whole for the whole battle.
A bigger update for ground is in the works for the future where the AI will be given similar treatment to space, but for now it has been cleaned out of behavior that we saw as detrimental. The space combat ai has been completely rewritten, and some ground combat behavior has been touched in the process.
Both the galactic and space combat attacking behavior have been finely tuned, bugs squashed, and ready to show you the full power of skynet.
But don’t let that fool you into thinking this AI is a pushover. We have redone the AI’s galactic purchasing behavior of both structures and units, and we can proudly say that this time around the AI does not get any units for free.
At this point I think this is the 4th? iteration of this AI and Maxim and I have become slightly more insane. We then end up falling down the rabbit hole of just redoing the entire system. Each update that we release we end up noticing some behavior in our enemy opponent that we are not satisfied with. It seems we really just can’t stop ourselves. We also have had a lot of new community voice overs find their way into the mod, so be on the lookout for those.Īs with every update, we somehow end up focusing on making the AI better. It really all comes together only once you have them in game. So many variables exist outside of weapons and health such as movement speed, distribution of weapons, range, and so much more. While balancing units with stats is helpful, it doesn’t really give you an accurate representation of what the units actually behave like until you put them up against each other. Each unit was pitted up against similar units of its class to figure out how well each unit performs. taking to multiplayer to test units against each other. Balance has been taken very seriously, with many of our fantastic and dedicated nerds… I mean testers. Many units, both space and ground, have been given visual overhauls along with overhauling their gameplay role. One of the main things we ended up focusing on this update is refining the existing experience. You will need to strategize on which planets to corrupt, which to take over, and how best to optimize your galaxy sprawling criminal underworld. The entire system now has a thought out progression system, mission requirements, and each corruption option naturally unlocks the more lucrative ones. A bunch of new mercenaries, heroes, and corruption rewards have been added to the system. All of the corruption missions have been reorganized and rebalanced, and some have been given a whole new purpose all together. The one main thing I would like to spotlight that was spearheaded by Coryak is the Black Sun’s overhauled corruption system.
In the span of one update, Coryak has gone from a mod contractor to a full on mod developer! He has helped out with all sorts of various projects within this update, and it would take me forever to list them all. If you would like to have more consistent updates about the mod or wish to interact/play with us and other AotR fans, please visit our discord at discord.gg/tCX6RtfĬheck out īefore I dive into the Black Sun changes, I want to give a shoutout to one of our newest team members Coryak.
THIS IS A LEGACY VERSION OF THE MOD! IF YOU WANT THE LATEST VERSION OF AOTR VISIT THE MAIN AOTR WORKSHOP: ĪWAKENING OF THE REBELLION 2.7.2 FEATURES